Build a modern battleship

Rocketry makes no sense on a battleship, battleships exists to carry large systems that can not be distributed to small hulls.

Thus the primary weapon would be:

1. High power Laser system, Megawatt Plus class
2. Electromagnetic Accelerator: non turreted (munitions can do the turning) with smoother acceleration curve and designed for large payloads of multiple tons, for long range ramjet/scramjet projectiles. Small projectiles are too draggy, just use submunitions if one wants more at the end.

Add in beefy powerplant to run the system, and some armor to defend against opponent lasers (when it becomes available) and here you go.
 
But since there's only 2 shipyards able to build nuclear powered ships at present, and one of them is packed full of submarines. The other one would be pre-empting carrier production in favor of BBGs.
Yes, but that's why I mentioned containerized nuclear reactors above. It's a favorite thing with the current administration, too.
And it fits today's mission "modularity" with containers.
Sadly, the vendors don't give much information at all so I can only make educated guesses based on advertized information. I do assume it's "low" maintenance and ofc the advantage of simply changing it out when needed.

Anyhow, capacitor volume clearly dominates the design as the required amount would be about 19.1x per Zumwalt gun. With higher power generation, direct power could lower the capacitor volume requirement. As is at most 10% or rather 2/3=6._6_% could be saved.
 
Is there any data for railgun ballistic (over the horizon) performance? Can you realistically aim at a target at 100-200 km and expect a hit?
 
What pressures?
Inflight? Isn't the whole point of a railgun to accelerate the slug to a very high speed, that would cause extreme friction with the air and burn everything around?
 
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My proposed railgun is a pure railgun solution. There are "simplier" alternatives.
My railgun proposal with a 24.5 m barrel and a muzzle velocity of 7000 m/s would require an acceleration of 1 000 000 m/s = 101971.6 g or about 2x of common canons. Time scale is 7 ms a bit less than the 10 ms discharge from research paper.
As to the pressure etc. there are ballistic missiles going at Mach 25 ~8575 m/s ... re-entry and control are no longer unsolveable.
The shells could use an aerospike to lessen the ininitial effects. It's fine if the spike burns up in the process, too.
The precision problem could be relegated to existing hypersonic penetrator weapon solutions (LM 1996).
boosted_penetrator.png

Alternatively, we got the HARP gun, Verne gun, SpinLaunch and QuickLaunch with muzzle velocities of 2000/2100, 3600 and 6000 m/s.
HARP and SpinLaunch shoot missiles which would engage their engine to reach orbit. Since most of the shells are missiles anyway this might only change their fueul requirement, hence, size (longer), and weight.
 
100kt is excessive.
We need mass of ships so preferable as small as possible.

At 7000m/s and 50 kg "shell" 1.225 GJ is needed. We do need its high rate of fire ~6/min so with capacitors we need an average power generation of 0.1225 GW per barrel or 2x Long Beach-class power. We need to keep the ship steaming so 3x total at minimum. Today's containerized commercial mini reactors are supposed to offer up to 300 MW and probably in a 40 foot container. Probably not steam power but electric would be best either way. The barrel needs to be 3x as long as the old railgun if we want to keep acceleration g-forces to be the same and save on developing new fuzes, electronics etc for the shell.
If we want a cheaper version we would still need a range of at least as much as the longest range anti-ship missile so ~1000 NM. So about 75% from proposed size & energy.
Looking around the Scharnhorst's cannons produce about 1.3 GJ per shot and are about the same estimated mass of 50t. The hull obviously can take the recoil of all 9 guns. It's also slightly longer than Long Beach. So a size between Freedom-class and Long Beach sshould be able to deal with a single gun. It's only the batteries and reactor that might dominate size. Long Beach is just the safer route. So it seems 15kt hull will be more than sufficient. Ship dynamic also fits the bill.
It will be a high value target so other systems could be delegated to other ships to make it lighter & cheaper. We keep all the defenses ofc.
Battleships are big lol Big guns and massive armor to take hits modern composite armor would negate any asm with a heat warhead early comp was 5x effective against heat as steel by weight modern is closer to 25x more effective. Cladding with spaced armor or even a integrated relatively thin armored belt would be more than enough against most ASM's armed with Kinetic penetrators.
 
Battleships are big lol Big guns and massive armor to take hits modern composite armor would negate any asm with a heat warhead early comp was 5x effective against heat as steel by weight modern is closer to 25x more effective. Cladding with spaced armor or even a integrated relatively thin armored belt would be more than enough against most ASM's armed with Kinetic penetrators.
We are talking about shaped charges with a projectile mass at dozens of kilograms range in heavy solid "droplet". Any composite armor capanle of stopping this would be far too heavy to be practical
 
Alternatively, we got the HARP gun, Verne gun, SpinLaunch and QuickLaunch with muzzle velocities of 2000/2100, 3600 and 6000 m/s.
HARP and SpinLaunch shoot missiles which would engage their engine to reach orbit. Since most of the shells are missiles anyway this might only change their fueul requirement, hence, size (longer), and weight.
Gerald Bull supergun was a 16-inch from a battleships.
 
Battleships are big lol Big guns and massive armor to take hits modern composite armor would negate any asm with a heat warhead early comp was 5x effective against heat as steel by weight modern is closer to 25x more effective. Cladding with spaced armor or even a integrated relatively thin armored belt would be more than enough against most ASM's armed with Kinetic penetrators.
using some cheat sheets and assuming ideal penetrator:
Japan 40 mm at 2000 m/s impact (rounded, actual muzzle velocity 2297 m/s)
~56 mm hole
penetration at 60° ~13.84 m iron/steel (0.8% error margin)

155mm at 7000 m/s
~1.08 m hole
penetration at 60° ~118.24 m iron/steel (4.8% error margin)
 
Battleships are big lol Big guns and massive armor to take hits modern composite armor would negate any asm with a heat warhead early comp was 5x effective against heat as steel by weight modern is closer to 25x more effective. Cladding with spaced armor or even a integrated relatively thin armored belt would be more than enough against most ASM's armed with Kinetic penetrators.
It's far faster to build a new, bigger shaped charge warhead that can punch the armor.

A 1000lb shaped charge blew through 11" of initial armor, 4" of further armor plate 8ft away, multiple 3/4" plates, and finally detonated some 100lb bombs stored there to represent ammunition.

There is no practical amount of armor that can stop a guided missile warhead.
 
using some cheat sheets and assuming ideal penetrator:
Japan 40 mm at 2000 m/s impact (rounded, actual muzzle velocity 2297 m/s)
~56 mm hole
penetration at 60° ~13.84 m iron/steel (0.8% error margin)

155mm at 7000 m/s
~1.08 m hole
penetration at 60° ~118.24 m iron/steel (4.8% error margin)
Zircon missile is the fastest and tops out at 1800 m/s most asm's are considerably slower and smaller.
 
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Okay, it's later. Pass a beverage and let's argue gun calibers.

The 8" Mk71 turret weighs 85 tons, counting 75rds ready ammunition. Based on the difference from 5"/54 Mk42 (~60 tons) to Mk45 (~22 tons), it's likely possible to reduce that weight down to something closer to 50-60 tons not counting ammunition. More automation, smaller volumes used. That said, the 8"/55 barrel alone is about 20 tons. But some saboted long range rounds would be an option, instead of the standard 260lb HE rounds.

155mm AGS is a ~105ton turret. Yes, the LRLAP rounds are expensive, ~150k each at volume. Now, however, we can get away with shaped trajectories and use vertical guns. The Mk41-replacement installation actually splits into a pair of 10ft wide guns and automatic-loading magazines, which are just slightly wider than the Mk57 PVLS, and as long as 2x Mk57s. 10x27x29ft. Yes, it does mean you need some actual armor to keep any impact from going deeper into the hull. Probably 3" STS plate, AKA HY80. With perimeter-mounted vertical guns, it would be possible to have up to 10 vertical guns up forward in the space that 40x Mk57 cells would occupy. This would allow a ship that looks more like a post-refit Zumwalt, with a 64-cell Mk41 and then 4x APM for 12x CPS tubes in the bow, with an incredible blast of 155mm gunfire in any direction.

5" Mk45 is the "we can't be bothered to make a better gun" option.
I'm thinking we should go big or go home, honestly.

Bigger guns are more capable, by and large, unless you're optimizing for rate of fire or AA. I like the Mk71 and I wish we'd gotten that mounted on a few warships--the Burke sure is big enough. But it's basically a general purpose gun, if the USN would make like the Army and accept that the new standard is a bigger caliber. That should be mounted on our cruisers (and we should quit playing coy and call the 10,000 ton Burke a cruiser). But if we're designing a very heavy warship from the ground (sea?) up, it should have specialized guns. Guns so big, you wouldn't stick it on any other boat, or else why are you building a new warship?

So I'm going to stick my neck out a bit and suggest 18" smoothbore guns, heaviest shell is a saboted and fin-stabilized 16" shell. Smoothbore because they seem to have a bit more barrel life than rifles, and because subcaliber shells are going to be tremendously useful--it would be wasteful to build a rifled barrel, then spend a bunch of money and effort on sabots that counteract the spin so they can be fin-stabilized. Just use sabots and fins for all fired shells. The ammunition load will, of course, be mission-specific, but the national inventory should include very large numbers of saboted and finned 16", 14", and 12" shells, with a mix of unitary and cluster warheads.

The value I see in the gun is cost of ammunition. Its an obvious one, but it really bears repeating. The entire TLAM procurement run for the US is about 4k missiles, and each one has a similar effect on target as a 16" HC shell--but the four Iowas, fully loaded, carried more than 4k shells. It isn't just fiscal responsibility to try and cut costs, expensive munitions are seriously degrading warfighting capability. People are realizing that inventory isn't deep enough and are making big orders, but there's only so much you can do--a missile is always expensive. A dumb shell just can't be outcompeted on cost.

Now, the counterargument is always precision. 10x the cost but 1 missile rather than 100, they say. That is true against non-peer threats, but against a real enemy, sensor denial is going to be serious. You can't guide in a missile on a target you can't see, and if you radiate, they'll see YOU and feed you a missile from very long range. There are also large targets where imprecise area bombardment is perfectly fine, and you would need hundreds of Tomahawks to have a serious effect. Plus EW, and plus Tomahawk just isn't that hard to intercept. A 16" HC shell CAN be shot down by modern gun and missile systems, but it won't be targeted mid-flight by enemy superiority fighters, and it's going to be faster in that terminal phase anyway. It'll also be a physically tougher target, likely requiring direct hits to destroy, unlike much more delicate missiles.

The sensor argument also plays into why I think range is less of a crushing advantage for missiles than it might seem. Situational, at least. The fact of the matter is, if you are radiating hard to pick out targets, the enemy can see you from even further than you can see them, and will take countermeasures. The US and China both have 200km+ VLRAAMs, perfect for AWACS-hunting. If your radiation shows up, the enemy need only have a handful of supersonic fighters to cover the whole air front and suppress you, if not kill you. So spotting distance goes down, as we are reduced to passive detection and occasional active sweeps, plus whatever satellites are still alive. There will absolutely be enough high-end recon assets to occasionally lance out and cue very long range fires on non-static targets, but the meat and potatoes engagement will be cued off LOS electro-optical detection by either the warship or an attritable drone loitering nearby. In other words, a gun-armed warship doesn't have to sail through 1000 miles of missile fire, but more like a hundred or hundred and fifty.

If we're really talking battleships, we're talking over 35,000 tons.

Cruisers are up to 22ktons (ignoring Alaska-class).

  • I think I'm only going to go with 1 heavy gun for the Cruiser, 2 for the battleship (exception for both big guns forward like the Zumwalts). We can argue between 8", 155mm, and 5" later.
  • fore and aft Mk110s because the arcs are better than amidships like the Zumwalts
Same theme as advocating a big gun, I think it should have a lot of big guns. Specialize the warships, don't try to make it good at everything. I think a main battery of 9-12 guns is reasonable, but I could be convinced that 6 is sufficient, so long as it doesn't suffer a loss of mission.
  • 128x Mk41
  • ~40x Mk57 PVLS cells around the helo deck (using the mix of Mk41 and Mk57 for packaging, Gunner's Mates will hate me)
  • 4+ APMs for CPS.
This is the part I really do disagree with. Don't try and be good at everything, you'll just be worse at it than 3x ships that each do one thing really well. I think this boat should have big guns, because I see a role for big guns in global navies; but if you disagree, at least pick one size of missile. CPS is a very long ranged missile, if you want it on a boat, you will probably be VERY far from the action; therefore, minimal Mk41 for self-defense only, and a larger payload of CPS or a smaller, cheaper, more numerous ship. Mk57 mix is fine, whatever it shoots will be in the same mission profile as Mk41.

I think it should have a main battery of big guns and either ESSM on arm launchers or in a very minimal VLS (8 cell, 16 cell at most), whichever is more space efficient to store.
  • ~16x NSMs, or however many there is deck space for in the superstructure.
  • 69 RMA SPY6 antennas (IIRC that's 28ft diameter)
No need for a billion dollar radar system on a non-AAW warship. Burkes do AAW. If you need high-end AAW, bring a Burke. It should have a radar for self defense, but it doesn't need to be a SPY-6.
  • SEWIP v/current, the one giving Burkes that horrible muffin top
  • Super RBOC, Flares, Nulka, etc
  • Bow Sonar, towed VDS
  • Hangar for 2x Osprey or maybe King Stallions, plus 2-4x VTOL UAVs. The extra hangar space is to allow for the Admiral to have his own helo if we're working with H60s.
Why does an admiral need a personal helo, and what can an Osprey do that a Seahawk can't? It's just big for the sake of big. I think it should have a helo landing pad for sake of contingency, but otherwise hangarless. Other, cheaper warships can carry helos.
  • P/S RAM or SeaRAM, 200kw lasers to replace Phalanx as soon as available
Phalanx and lasers occupy different niches, to my knowledge. A laser has a short range compared to a missile, but much longer than Phalanx, and a much longer time to kill than Phalanx. Lasers are for the low-end threat that you can't afford to shoot down with the expensive missiles, but while they're still a good distance away--once they're in the Phalanx range envelope, the risk of losing a ship is so high that you're going to fire everything you've got, fuck the price.

I think it should be drenched in Phalanx and SeaRAM, and I think every other ship in the Navy should have at least twice as many as they currently do. Phalanx and SeaRAM are cheap, small, and light, there is little reason NOT to mount them on every available surface to increase survivability.

With Phalanx in particular I think there is very good justification for heavy armor. It is true that a shaped charge can punch through any amount of armor very easily, but that's true of tanks and THEY still use armor. It's for the lower end contingencies. If Phalanx intercepts a missile at 50 yards, you will be very happy to have a layer of armor to catch some of the effects.
  • at least 2x Mk38Mod4 guns per side, if not 3x (4-6 total): lead pair just forward of the superstructure, aft pair at the corners of the helo deck, midships pair on the boat deck
  • dual CICs: one for the ship, one for the Admiral/Commodore. Displays can be different between whether you need AAW flag to plan out air defense or a giant fleet position board.
  • Admiral's Cabin plus berthing for all the hangers-on, plus the extra crew needed to run the second CIC. If normal crew not counting the second CIC is 300, berthing space for 500+. Takes roughly 75 people to run CIC for 5 watches, then the extra dudes feeding everyone etc. Crew adds up in a stupid hurry!
Absolutely agree on the need for multiple CICs, buried in armor. Resilience is the word of the day, you should expect to take serious hits and maintain critical capabilities.
 
Is there any data for railgun ballistic (over the horizon) performance? Can you realistically aim at a target at 100-200 km and expect a hit?
The core physics problem with a railgun is that if you're firing a light projectile, as they often are, then you just don't have inertia. You lose speed to air resistance quickly, so range does not scale well with muzzle velocity. Furthermore, unless you can figure out a flawless system of magnetic suspension, you have very high friction between the projectile or basket and the rails during launch. This is always true of guns, but most guns don't require millimeter-precision the way magnetic rails do. Few shots per "barrel," and the barrels are hella expensive.

Besides, we've invented guns with that kind of range. A 16" gun could fire a 13.65" subcaliber shell about 64 km, or an 11" subcaliber 185km. Not as expensive as a railgun, and the shell is still big and heavy.

Accuracy at range would be poor, that's just physics. But better than you might expect. I don't have access to the source right now (stupid), but if I remember correctly, a non-maneuvering Iowa class with the 1980s fire control updates laid 14 out of 15 rounds within a 250 yard radius circle at 30,000 yards. Obviously, that would blow out tremendously at 200,000 yards, but you're still firing 11" shells--lots of bang in each one, and you could fit 1,200 on a battleship for saturation purposes.

A gas generator for base-bleed wouldn't add much cost or reduce payload terribly, and could significantly increase range again--approximately 30% over a non-base-bleed shell. 240 km + if you're really hunting for long range. An active seeker head would probably be necessary at that point, though, and THAT will really blow out the cost per shell. Has to be active, too, you can't get target illumination at that range unless you already have another platform nearby--in which case, why not use that? I don't know what the cost would be like, but I am inclined to think that at that point, a Tomahawk would be favorable. The only point in favor of this high-end shell still is that it might be harder to shoot down than Tomahawk (small, fast, high altitude flight pattern), and you could fit more in the magazine of a single warship.
 
(and we should quit playing coy and call the 10,000 ton Burke a cruiser).
It's not a cruiser by mission, though. It's a carrier AA escort.

The "if it's 10,000 tons it's a cruiser" meme is over 100 years old, and comes from an arms control treaty attempting to prevent a naval arms race. It's time to let it die.

FFS the Constellation class needed to be 7000 tons to mount the minimally-capable radar system for the present threat environment. And that's for a Frigate, the low end ASW ship.



But if we're designing a very heavy warship from the ground (sea?) up, it should have specialized guns. Guns so big, you wouldn't stick it on any other boat, or else why are you building a new warship?

So I'm going to stick my neck out a bit and suggest 18" smoothbore guns, heaviest shell is a saboted and fin-stabilized 16" shell. Smoothbore because they seem to have a bit more barrel life than rifles, and because subcaliber shells are going to be tremendously useful--it would be wasteful to build a rifled barrel, then spend a bunch of money and effort on sabots that counteract the spin so they can be fin-stabilized. Just use sabots and fins for all fired shells. The ammunition load will, of course, be mission-specific, but the national inventory should include very large numbers of saboted and finned 16", 14", and 12" shells, with a mix of unitary and cluster warheads.
To my knowledge, the US doesn't have the capabilities to make cannon barrels larger than 8"/203mm. So big guns are not an option, sadly.

155mm or 8" tubes would be do-able. Vertical mounts would be an option. IMO an 8" LRLAP-equivalent would be interesting. It'd be about 115" long overall, and would weigh almost 500lbs.

LRHW missiles would also count as "big guns" IMO. They're 17,000lbs and 35" in diameter, range of about 3500km. Those are specifically for precision strike. Ignoring the Tomahawks, because 128x Mk41 + 40x Mk57 makes for a lot of Strike-length cells to work with.



Same theme as advocating a big gun, I think it should have a lot of big guns. Specialize the warships, don't try to make it good at everything. I think a main battery of 9-12 guns is reasonable, but I could be convinced that 6 is sufficient, so long as it doesn't suffer a loss of mission.
Depends on rate of fire for those guns. For example, those two AGS on the bow of the Zumwalts were supposed to have the same rate of fire as an entire 6-gun battery of Army 155mm guns. Which is good for some artillery missions, grid square removal types.



This is the part I really do disagree with. Don't try and be good at everything, you'll just be worse at it than 3x ships that each do one thing really well. I think this boat should have big guns, because I see a role for big guns in global navies; but if you disagree, at least pick one size of missile. CPS is a very long ranged missile, if you want it on a boat, you will probably be VERY far from the action; therefore, minimal Mk41 for self-defense only, and a larger payload of CPS or a smaller, cheaper, more numerous ship. Mk57 mix is fine, whatever it shoots will be in the same mission profile as Mk41.

I think it should have a main battery of big guns and either ESSM on arm launchers or in a very minimal VLS (8 cell, 16 cell at most), whichever is more space efficient to store.
I'm designing an AAW command ship with some land attack capabilities.

Also, the USN has been trying to put LRHW into the DDGX class, and was not happy that they didn't have volume for both LRHW tubes and a gun. So I expect just about every new ship design from now on will have a couple of LRHW tubes installed. Between 1/2 and 1/3 of the normal allocation of Tomahawks in terms of tubes (4x APM minimum for 12x LRHW missiles, though the BBGX seems to be doing 12x APM for 36x LRHW missiles because it has the volume).



No need for a billion dollar radar system on a non-AAW warship. Burkes do AAW. If you need high-end AAW, bring a Burke. It should have a radar for self defense, but it doesn't need to be a SPY-6.
But it is an AAW ship. More exactly, it's a BMD ship.

And just about every ship in the USN is getting SPY6 as a function of policy. (only the LCS have a different radar)



Why does an admiral need a personal helo, and what can an Osprey do that a Seahawk can't? It's just big for the sake of big. I think it should have a helo landing pad for sake of contingency, but otherwise hangarless. Other, cheaper warships can carry helos.
Admirals need a personal helo for the same reason they have a personal small-boat. To carry them places they need to go, and not leave them at the mercy of other operations.

As to using an Osprey (or MV-75), it carries the Admiral and his Staff twice as far as the Seahawk at twice the speed. A 1-hour flight in the Osprey means a 300nmi trip somewhere.



Phalanx and lasers occupy different niches, to my knowledge. A laser has a short range compared to a missile, but much longer than Phalanx, and a much longer time to kill than Phalanx. Lasers are for the low-end threat that you can't afford to shoot down with the expensive missiles, but while they're still a good distance away--once they're in the Phalanx range envelope, the risk of losing a ship is so high that you're going to fire everything you've got, fuck the price.
I'm talking about a laser with roughly the same time-to-kill a missile as a Phalanx, roughly half a second. 200-500kw big, maybe Megawatt class.



I think it should be drenched in Phalanx and SeaRAM, and I think every other ship in the Navy should have at least twice as many as they currently do. Phalanx and SeaRAM are cheap, small, and light, there is little reason NOT to mount them on every available surface to increase survivability.
Electromagnetic interference would be one reason why it's not current policy. Not to mention the risks of multiple guns engaging one missile and zero guns engaging another missile, since Phalanx are entirely self-contained.

The Iowa-refits had 2x Phalanx per side, well separated. And that's why I went with a mix of RAM and Phalanx-to-be-replace-with-lasers on each side.



With Phalanx in particular I think there is very good justification for heavy armor. It is true that a shaped charge can punch through any amount of armor very easily, but that's true of tanks and THEY still use armor. It's for the lower end contingencies. If Phalanx intercepts a missile at 50 yards, you will be very happy to have a layer of armor to catch some of the effects.
If you have a missile detonate at 50 yards, your radars are shredded anyways and that's a mission kill.



Absolutely agree on the need for multiple CICs, buried in armor. Resilience is the word of the day, you should expect to take serious hits and maintain critical capabilities.
The two CICs aren't really duplicates of each other. One is for the Captain fighting the ship, the other is for the Admiral fighting the group.
 
I would start with a big container ship, fill the hold with fire-retardant foam, line the upper deck with containers filled with more foam and armored plates, add a bunch of containers with CPS, Tomahawk, NSM, drones, and a handful of RAM. Call it a day. Now you have a ship that can survive a ton of damage and can dish out even more.
 
battleships exists to carry large systems that can not be distributed to small hulls.
Exactly, thus they're perfect to carry large ballistic and cruise missiles. The adequate armament for anti-surface and land attack in this day and age. Laser systems and electromagnetic gun systems are more suited for defensive purposes defending the own and close by vessels with the proper guidance in place.
 
Exactly, thus they're perfect to carry large ballistic and cruise missiles. The adequate armament for anti-surface and land attack in this day and age. Laser systems and electromagnetic gun systems are more suited for defensive purposes defending the own and close by vessels with the proper guidance in place.
I don't agree. Directed microwaves have a way of immobilizing electronics found inside missile systems.
 
Rocketry makes no sense on a battleship, battleships exists to carry large systems that can not be distributed to small hulls.

Exactly, thus they're perfect to carry large ballistic and cruise missiles. The adequate armament for anti-surface and land attack in this day and age. Laser systems and electromagnetic gun systems are more suited for defensive purposes defending the own and close by vessels with the proper guidance in place.


While I do agree with the above comments that battleships exists to carry large systems that can not be distributed to small hulls,
why wouldn't you put a ballistic missile or a cruise missile on a submarine instead of a large surface ship? We know that subs can successfully launch these. The Ohio SSGN conversion demonstrates that a submarine can carry large quantities of cruise missiles.

DRW
 
While I do agree with the above comments that battleships exists to carry large systems that can not be distributed to small hulls,
why wouldn't you put a ballistic missile or a cruise missile on a submarine instead of a large surface ship? We know that subs can successfully launch these. The Ohio SSGN conversion demonstrates that a submarine can carry large quantities of cruise missiles.

DRW
You're right, SSB/GNs are the modern capital ships, they have replaced battleships. Anything else is a waste of money.
 
It's not a cruiser by mission, though. It's a carrier AA escort.

The "if it's 10,000 tons it's a cruiser" meme is over 100 years old, and comes from an arms control treaty attempting to prevent a naval arms race. It's time to let it die.

FFS the Constellation class needed to be 7000 tons to mount the minimally-capable radar system for the present threat environment. And that's for a Frigate, the low end ASW ship.
I was merely commenting on its role as do-everything warship of the USN. I don't put much stock in the name games; I think they should describe the function of a ship relative to the navy it is in, but I'm generally willing to accept whatever someone else thinks a ship should be called. In a sense, the Burkes are the battleship of the USN. Biggest non-carrier warships, primary surface combatant. But I don't mind calling them destroyers.

In the quoted section, I called it a cruiser because I think it should mount an 8" gun, and that we should have another, smaller ship that mounts a 5" gun and call THAT a destroyer.
To my knowledge, the US doesn't have the capabilities to make cannon barrels larger than 8"/203mm. So big guns are not an option, sadly.
Right, but that was true before we invented the big guns, also. Right now, the US doesn't have the capabilities to produce 2 submarines per year, and we're really trying to change that. If a large caliber gun would be a useful weapon, then we would build the tooling to build one, the same as literally any other weapon we have or had.

Do you think there's no useful purpose for a big (12"+) gun? I'd like to discuss that, if we disagree.
155mm or 8" tubes would be do-able. Vertical mounts would be an option. IMO an 8" LRLAP-equivalent would be interesting. It'd be about 115" long overall, and would weigh almost 500lbs.
Vertical mounts and LRLAP-types take technical complexity (read: cost) out of the launcher and put it into the projectile. To me, the primary purpose of a gun is firing low-cost projectiles that you can actually afford to stock and deploy with mass. Not thousands per year, hundreds of thousands. So if you build a "gun" that shoots a projectile that's rocket assisted, has an active seeker head, and does 100% of its own steering, I really wonder whether you just built a missile that ALSO has to survive 10k Gs. LRLAP might have been a special case, but its price point should be instructive--for a munition with 10% the range and 10% the warhead of a TLAM, it cost half as much as a TLAM. Even if you cut the price down by half, that wouldn't be a great deal.
LRHW missiles would also count as "big guns" IMO. They're 17,000lbs and 35" in diameter, range of about 3500km. Those are specifically for precision strike. Ignoring the Tomahawks, because 128x Mk41 + 40x Mk57 makes for a lot of Strike-length cells to work with.
Destructive, but not a gun. Very costly per shot.
Depends on rate of fire for those guns. For example, those two AGS on the bow of the Zumwalts were supposed to have the same rate of fire as an entire 6-gun battery of Army 155mm guns. Which is good for some artillery missions, grid square removal types.
Right, so if they mounted 4x AGS instead, it would have the fire rate of two six-gun batteries.

How many Army batteries worth of firepower the guns represent is irrelevant. What matters is the mission of the guns on the warship. I think 12x 18" guns would be nice because it means less time in the hot zone to deliver the desired effects, and it means a higher likelihood of scoring a hit in the first salvo. If they can fire 2 RPM or 5 RPM each, it doesn't matter, because 12x guns would do it twice as fast as 6x guns. What I'm concerned about is the mission-relevant sacrifices the warship would have to make in the name of such a heavy main battery, like magazine capacity or speed.
I'm designing an AAW command ship with some land attack capabilities.

Also, the USN has been trying to put LRHW into the DDGX class, and was not happy that they didn't have volume for both LRHW tubes and a gun. So I expect just about every new ship design from now on will have a couple of LRHW tubes installed. Between 1/2 and 1/3 of the normal allocation of Tomahawks in terms of tubes (4x APM minimum for 12x LRHW missiles, though the BBGX seems to be doing 12x APM for 36x LRHW missiles because it has the volume).




But it is an AAW ship. More exactly, it's a BMD ship.

And just about every ship in the USN is getting SPY6 as a function of policy. (only the LCS have a different radar)
Why is it an AAW ship? We already have Burkes for that. Is there an AAW gap that these things fill, or are they just more of a good thing?

Is it tactically sound to concentrate your AAW onto fewer ships? If this AAW command ship has 150+ VLS cells, then you have 1.5x the missiles of a Burke for 1x the hulls and radars. So it takes the same number of enemy missile hits to kill you or knock out your radar, or the same number of enemy missiles in a salvo to exceed the number of independent targets you can track at once.

Why do you want to mix AAW with LRHW? High-end AAW/BMD should be stuck to ships carrying out missions inside the enemy's spotting range. If you need to sneak your carriers forward, why would you want to commit your LRHW ships to protecting them instead of carrying out LRHW missions somewhere else? If you need to carry out LRHW missions somewhere, then why are you using a ship that cost twice as much because it has a bunch of BMD tech it doesn't use?
Admirals need a personal helo for the same reason they have a personal small-boat. To carry them places they need to go, and not leave them at the mercy of other operations.

As to using an Osprey (or MV-75), it carries the Admiral and his Staff twice as far as the Seahawk at twice the speed. A 1-hour flight in the Osprey means a 300nmi trip somewhere.
Yes, these are technically answers, but why? What value do you gain by hauling an admiral 300 nmi in an hour? Why couldn't you stick him on a small boat, run him over to a helicopter carrier, and THEN fly him the distance? Or land a Seahawk on open deck space, shuttle him to a carrier, and haul him 600 nmi in an even faster Hornet? A small boat takes up a tiny amount of space below decks, a two-ship helicopter hangar takes up a huge volume, plus even more volume for the ground and air crew. If this is a missile boat, get rid of the helo and fill that space with missiles.
If you have a missile detonate at 50 yards, your radars are shredded anyways and that's a mission kill.
Radar can be replaced faster than the whole boat can be replaced. If it's not an AAW ship, then losing the radar means a substantial but not total loss of capability. Even if it IS an AAW warship, it can still act as a magazine and cue off other ships' radar. Radar antennas could use retractable mounts to get behind armor plate once the engagement closes from ESSM range to SeaRAM/Phalanx range.
 
While I do agree with the above comments that battleships exists to carry large systems that can not be distributed to small hulls,
why wouldn't you put a ballistic missile or a cruise missile on a submarine instead of a large surface ship? We know that subs can successfully launch these. The Ohio SSGN conversion demonstrates that a submarine can carry large quantities of cruise missiles.

DRW
Theoretically, it will always be more costly to do something from a submarine than from a surface warship. A surface warship doesn't have to sink and survive it. Of course, if you aren't interested in building new ships, then it is cheaper to retrofit a submarine, but this is a thread about building new ships.

So, you would want to put LRHW or TLAM on a surface warship because you can probably build two surface warships for each SSBN or SSGN of equivalent missile capacity--assuming you don't do something silly, like the USN did with the Burkes, by making your only strike missile platform ALSO an AAW platform and ALSO an ASW platform. A cut-down warship with lots of Mk41/57 or APM, that does NOT have Aegis but does have sufficient crew and systems for seakeeping, damage control, and last-mile defense, would not be so costly as we are used to. It would need Burkes to escort it, but that's likely true anyway, and if waters are hostile enough it will need carriers, too.

That said, low-cost platform + high-cost munitions is a stupid strategy. You would get a warship whose inventory of missiles costs too much to fire more than once. SSGNs are nice because they can trade a little of their value, which is reusable, to take the pressure off their missiles, which are not; they can launch from a direction the enemy isn't expecting, or from very close to target to reduce flight time. High cost platform, high cost munition, for a high-value mission.
 
You're right, SSB/GNs are the modern capital ships, they have replaced battleships. Anything else is a waste of money.

Not necessarily. There could be some large systems that cannot be easily submerged. Cruise missiles and ballistic missiles can be, but that's not all there is.

DRW
 
Theoretically, it will always be more costly to do something from a submarine than from a surface warship. A surface warship doesn't have to sink and survive it. Of course, if you aren't interested in building new ships, then it is cheaper to retrofit a submarine, but this is a thread about building new ships.

So, you would want to put LRHW or TLAM on a surface warship because you can probably build two surface warships for each SSBN or SSGN of equivalent missile capacity--assuming you don't do something silly, like the USN did with the Burkes, by making your only strike missile platform ALSO an AAW platform and ALSO an ASW platform. A cut-down warship with lots of Mk41/57 or APM, that does NOT have Aegis but does have sufficient crew and systems for seakeeping, damage control, and last-mile defense, would not be so costly as we are used to. It would need Burkes to escort it, but that's likely true anyway, and if waters are hostile enough it will need carriers, too.

That said, low-cost platform + high-cost munitions is a stupid strategy. You would get a warship whose inventory of missiles costs too much to fire more than once. SSGNs are nice because they can trade a little of their value, which is reusable, to take the pressure off their missiles, which are not; they can launch from a direction the enemy isn't expecting, or from very close to target to reduce flight time. High cost platform, high cost munition, for a high-value mission.

But if a semi-hypothetical 35,000 ton surface ship costs $10-15 billion (i.e. supercarrier money) for 128 VLS cells, (not all for cruise missiles) and a Virginia Block V costs $3.2 billion for 28 cruise missile cells, the submarine might not be a bad bargain.

Admittedly, my calculation omits the 12 CPS tubes on the 35,000 ton surface ship, but we could consider submerging CPS as well.

DRW
 
But if a semi-hypothetical 35,000 ton surface ship costs $10-15 billion (i.e. supercarrier money) for 128 VLS cells, (not all for cruise missiles) and a Virginia Block V costs $3.2 billion for 28 cruise missile cells, the submarine might not be a bad bargain.

Admittedly, my calculation omits the 12 CPS tubes on the 35,000 ton surface ship, but we could consider submerging CPS as well.

DRW
The Trump-class pitch is doubly irrelevant. One,
assuming you don't do something silly, like the USN did with the Burkes, by making your only strike missile platform ALSO an AAW platform and ALSO an ASW platform.
Quoted myself where relevant. It has a bunch of capabilities unrelated to carrying CPS or VLS, which drive up the cost.

Two, it is pure fantasy. Listed armament is 50% made up weapons. The renders are second-year undergrad level. The price is plucked out of thin air, and might plausibly just be because it is more costly than Ford, which befits the flagship of the Golden Fleet.

A better price comparison (assuming maxed-out complement of TLAM and no other missiles):
Burke: $2.5 billion for 96x TLAM.
Ohio SSGN: $3.6 billion for 154x TLAM.
Virginia SSGN: $4.3 billion for 40x TLAM.

Virginia class is very expensive per TLAM. Ohio is better than Burke--but Burke is carrying a billion-dollar Aegis system, ASW tech, helicopter hangar. Cut all that and it is way better than an Ohio-class for cost per cell.
 
While I do agree with the above comments that battleships exists to carry large systems that can not be distributed to small hulls,
why wouldn't you put a ballistic missile or a cruise missile on a submarine instead of a large surface ship? We know that subs can successfully launch these. The Ohio SSGN conversion demonstrates that a submarine can carry large quantities of cruise missiles.

DRW
This is why the SSGN is the perfect arsenal ship - well, a big SSGN anyway. A very low-observable large vessel carrying a large number of theatre weapons.

However, the SSGN (and indeed any arsenal ship concept) is primarily a strike weapon, not a multipurpose tool. Large surface combatants are better multipurpose tools.

I personally see big sensor suites that can see farther against VLO and very high speed targets + and large calibre BMD and anti-HGV weapons (think KEI, which IIRC was approaching LRHW size anyway so there may be some sense in creating a universal XL-VLS that can fire both) that can throw up larger protected footprints against the most challenging targets are much more plausible and compelling reasons to have 25-30kton LSCs. While sensor tech may bring the mass down some, I don't think it will be by much especially with the cooling and power need and the fact that aperture sizes are still very much relevant factors in sensor performance.

However, in that regard, I think such an LSC should not be made even bigger by mixing the extra-large batteries with the usual desire of some to add 128+ Mk 41 or equivalent universal "standard" size VLS tubes. Or to use the battleship analogies, making the ship into the missile age equivalent of predreadnought/semi-dreadnoughts with mixed offensive/defensive missile batteries. I think Mk 41 and similar standard size VLS should stay on escort combatants or LUSVs.

Why do you want to mix AAW with LRHW? High-end AAW/BMD should be stuck to ships carrying out missions inside the enemy's spotting range. If you need to sneak your carriers forward, why would you want to commit your LRHW ships to protecting them instead of carrying out LRHW missions somewhere else? If you need to carry out LRHW missions somewhere, then why are you using a ship that cost twice as much because it has a bunch of BMD tech it doesn't use?
In a peer fight involving hypersonics where the potential defended footprints possible with weapons like PAC-3 or SM-6 are - due to the intercept geometry challenges - so small as to almost point-defense range, there is some logic to needing your missile-shooter having a good enough sensor suite to at least protect itself.

In any event, since LRHW range is currently bigger than unrefueled CVW strike fighter range for the foreseeable future, there's also an argument that the CVW will be the primary defensive shield of the fleet, with the LRHW or weapons like it being the primary alpha strike, at least in the opening phases against critical targets.
 
A better price comparison (assuming maxed-out complement of TLAM and no other missiles):
Burke: $2.5 billion for 96x TLAM.
Ohio SSGN: $3.6 billion for 154x TLAM.
Virginia SSGN: $4.3 billion for 40x TLAM.

Virginia class is very expensive per TLAM. Ohio is better than Burke--but Burke is carrying a billion-dollar Aegis system, ASW tech, helicopter hangar. Cut all that and it is way better than an Ohio-class for cost per cell.
You're not going to be buying an SSBN for $3.6 billion dollars today. The Columbia class costs $10 billion each, so that's what you should use as a comparison, and that makes the Virginia Blk V look much more reasonable.
 
Do you think there's no useful purpose for a big (12"+) gun? I'd like to discuss that, if we disagree.
capital ship guns force enough other constraints onto a ship that it's likely they're no longer viable as an offensive weapon, even if we're doing Gerald Bull things to them and launching say 8" extremely low drag shapes out of a 12-16" tube for ludicrous range. What did they call it, "Strategic Long Range Cannon"?

Thing is, once you get past about 25km range, you really do need a terminally-guided cannon projectile. Because a 1mps difference in muzzle velocity will put your point of impact off by over 250m. A 1-mil error in gun azimuth will put you off by (range in km).


Vertical mounts and LRLAP-types take technical complexity (read: cost) out of the launcher and put it into the projectile. To me, the primary purpose of a gun is firing low-cost projectiles that you can actually afford to stock and deploy with mass. Not thousands per year, hundreds of thousands. So if you build a "gun" that shoots a projectile that's rocket assisted, has an active seeker head, and does 100% of its own steering, I really wonder whether you just built a missile that ALSO has to survive 10k Gs. LRLAP might have been a special case, but its price point should be instructive--for a munition with 10% the range and 10% the warhead of a TLAM, it cost half as much as a TLAM. Even if you cut the price down by half, that wouldn't be a great deal.
Again, anything past about 25km needs terminal guidance or the only thing you can guarantee it will hit is the ground.

So we're talking about a 200k projectile regardless.


How many Army batteries worth of firepower the guns represent is irrelevant. What matters is the mission of the guns on the warship. I think 12x 18" guns would be nice because it means less time in the hot zone to deliver the desired effects, and it means a higher likelihood of scoring a hit in the first salvo. If they can fire 2 RPM or 5 RPM each, it doesn't matter, because 12x guns would do it twice as fast as 6x guns. What I'm concerned about is the mission-relevant sacrifices the warship would have to make in the name of such a heavy main battery, like magazine capacity or speed.
The point of naval gunfire support is that the ship is already at the firing position, in the hot zone. Because it takes way too long for a ship to get into position after a call for fire. 30 knots is 30 nautical miles per HOUR, you cannot hide 100nmi off the coast and respond to a call for fire in less than 3 hours.

You need to be waiting so close to the shore that you're scraping barnacles off the hull, and you're going to need to gangster lean the ship to gain a couple more degrees of gun elevation to shoot far enough inland.



Why do you want to mix AAW with LRHW? High-end AAW/BMD should be stuck to ships carrying out missions inside the enemy's spotting range. If you need to sneak your carriers forward, why would you want to commit your LRHW ships to protecting them instead of carrying out LRHW missions somewhere else? If you need to carry out LRHW missions somewhere, then why are you using a ship that cost twice as much because it has a bunch of BMD tech it doesn't use?
Because a ship with LRHW and the AAW flag is getting shot at by high end AShCM and AShBM strikes, plus whatever hypersonics the enemy chooses to throw your way.



Yes, these are technically answers, but why? What value do you gain by hauling an admiral 300 nmi in an hour? Why couldn't you stick him on a small boat, run him over to a helicopter carrier, and THEN fly him the distance? Or land a Seahawk on open deck space, shuttle him to a carrier, and haul him 600 nmi in an even faster Hornet? A small boat takes up a tiny amount of space below decks, a two-ship helicopter hangar takes up a huge volume, plus even more volume for the ground and air crew. If this is a missile boat, get rid of the helo and fill that space with missiles.
Ships spend a whole lot of time doing things other than shooting, and having a couple of helicopters is such an advantage for all the other jobs (plus ASW) that the Burke IIs added a 2-ship helo hangar instead of just the lily pad of the Burke Is. Nevermind those little British ASW frigates with hangar space for a pair of Sea Kings!
 
One idea that could validate the modern battleships: big ammo supply combined with fast VLS reloading.

Modern VLS systems have big problem: clumsy and tedious reloading. While USN is testing a new system to put missile into cells underway, it's still rather slow to operate. Major problem is, that reloading system is addition, that must be installed over VLS before reloading (and thus must be compact itself).

Now, let's imagine the warship designed from the beginning to have integrated VLS reload system. Some kind of bridge-type crane, moving on rails along VLS field, massive and sturdy enough to operate missile containes FAST.

With such kind of integrated fast reloading system, we could also have a dense storage magazine on ship. I.e. "inactive" magazine, were missiles are just stored (ideally in the underwater part, where they are less vulnerable), and from which they would be transported up to the crane for reloading.
 
Do you think there's no useful purpose for a big (12"+) gun? I'd like to discuss that, if we disagree.

What matters is the mission of the guns on the warship. I think 12x 18" guns would be nice because it means less time in the hot zone to deliver the desired effects, and it means a higher likelihood of scoring a hit in the first salvo. If they can fire 2 RPM or 5 RPM each, it doesn't matter, because 12x guns would do it twice as fast as 6x guns. What I'm concerned about is the mission-relevant sacrifices the warship would have to make in the name of such a heavy main battery, like magazine capacity or speed.
What *is* the mission here?

To be honest, as much as I love big guns, I am having a hard time imagining any plausible target or mission set existing that would justify new construction super-large naval guns. The AGS CONOPS, even if it were valid today, does not need super-large guns, since no common land target (AFVs, foxholes, camouflaged berms and trenches for ATGMs/AT guns/howitzers) needs anything bigger than 8" (203mm) HE or cargo - and those are the only target sets that can let one argue the point that you'd rather use naval shells to blow them up rather than more expensive munitions.

Really the only target that might justify super-large ordinance is other capital ships, but then they're the type of target where "spare no expense" already definitely applies and you would be perfectly right to expend expensive large subsonic/supersonic/hypersonic cruise missiles, heavy and superheavy torpedoes, DF-21D/26s and LRHW type missiles.

Even if one accepts the need for super-large naval guns, twelve 18"s is insane, even for the Imperial Japanese who might have considered such a payload for their Super Yamato battleships. Even if you didn't use Yamato/Montana-level passive protection schemes, such a number of heavy guns would likely require greater than 40ktons of ship just to have mounts and a ship that can survive the blast and carry 100rpg, and mass would increase significantly if you want these to be autoloaders. There's also the fire-distribution issue; unless you have a comically long ship with twin or even single mounts you're likely packing four turrets maximum, so you're not engaging more than 2-4 targets at a time.

Do note that the reason for >6 large calibre guns for dreadnought-era combatants was due to need for uniform and sufficient splashes to help estimate range, then to ensure at least one hit against large targets (i.e. other battleships) quickly. This probably does not apply as much now in the era of modern radar and optical fire control.
 
why wouldn't you put a ballistic missile or a cruise missile on a submarine instead of a large surface ship?
The reasons are rather simple:

for one subarmines are incredibly expensive and more complex in their design and construction. When they're not found, they're nearly invulnerable, but once they give out their position, like after launching a barrage of missiles, the hunt is on and ever ASW in the area will be able to search for it in a more directed manner. Now stand off range is a thing and maybe you just launch a single missile from far away, but for that you don't need a battleship sized vessel with well over 100 missiles.

The issue with putting ballistic missiles on a submarine are obvious, it could be viewed as a first strike conducted by an SSBN carrying nuclear tipped missiles. Not really something you're worried about with a large ship. The ship can be easier tracked and there isn't really something like a surface combatant meant to deliver strategic weapons. The ship lends itself for applying soft pressure on an adversary. It's visible, it is imposing and it's function is unmistakable. While a submarine armed with regular ballistic missiles is already approaching dangerous territory. Something the VPM is already treading into, but range, flight profile and the likes should be different enough to positively identify it as an SSN launching SRBMs and not an SSBN trying to get us all to reenact 'Fallout'.

Cost and the lack of ambiguity are valid reasons to prefer the surface ship. The surface combatant is also easier to modify throughout it's life and it's easier to design it in a way that allows for deep magazines and sensors. And the sensor part is not to be underestimated. A submarine does not have large air search radars, a surface combatant does. Thus it can meaningfully contribute to naval formations beyond it's firepower. It's more versatile in that sense.
 
I don't agree. Directed microwaves have a way of immobilizing electronics found inside missile systems.
You're not going to harm surface combatants or land targets with that though. Which is why I said, that according to my understanding directed energy weapons and electromagnetic weapons are useful, but mostly as a defensive weapon meant to protect one or multiple ships from incoming projectiles and aircraft.
 
I don't know about a modern BBG meeding to be the opening act. Seems better as an 'Ace in the Hole' at a point of attack during offensive operations.
 
You're not going to harm surface combatants or land targets with that though. Which is why I said, that according to my understanding directed energy weapons and electromagnetic weapons are useful, but mostly as a defensive weapon meant to protect one or multiple ships from incoming projectiles and aircraft.
How can you reach that conclusion. If you cook the defenses of an enemy vessel you follow up with something else. This is about total domination by being first shooter with speed of light electromagnetic energy-based projectiles. Boring one-sided combat.
 
How can you reach that conclusion. If you cook the defenses of an enemy vessel you follow up with something else. This is about total domination by being first shooter with speed of light electromagnetic energy-based projectiles. Boring one-sided combat.
Any kind of directed-energy weapon is limited to line-of-sight, don't forget. If the enemy is below horizon, you can't harm him with microwaves (well, there are probably some unorthodox methods...)
 
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