Tuomasn
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- Joined
- 5 January 2006
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I've done some 3D modeling of hypersonic airplane designs over the years, but recently I've also been working on a simple simulator/game of Model 192 ISINGLASS. Though I'm calling it the Advanced Aerodynamic Reconnaissance System here, referring to the ISINGLASS follow-on studies from around 1969-1970. This gives some leeway on the technical aspects of which we still don't know that much, and a bit later timeframe also makes the whole concept slightly less unrealistic
Currently perhaps more of an interactive 3D viewer than a very playable game, it is based on actual physics and available technical data, but not to a very complex simulation level. Think of it as a first order "simulator simulator" that revolves around programming the Model 192 unmanned variant for various mission scenarios. In addition to a tutorial the demo manual includes technical descriptions of equipment, in the spirit of 1990s simulator manuals.
Version 0.1 preview demo is available for testing on-line in your browser at https://tuomasn.github.io/aars/index.html
The demo is designed for desktop browsers, not mobile devices. Due to WebGL limitations it may have sound and z-fighting issues that will not appear in native desktop (Windows/MacOS/Linux) versions if I eventually end up making a full game of this.
As a single person project the graphics intentionally have an untextured retro feel of the mid-1990s flight simulators, while the concept has been somewhat inspired by missions in early 1990s games like Shuttle and Birds of Prey.
Feedback welcome! Also feel free to spread this to any other ISINGLASS/hypersonic aircraft fans out there
Currently perhaps more of an interactive 3D viewer than a very playable game, it is based on actual physics and available technical data, but not to a very complex simulation level. Think of it as a first order "simulator simulator" that revolves around programming the Model 192 unmanned variant for various mission scenarios. In addition to a tutorial the demo manual includes technical descriptions of equipment, in the spirit of 1990s simulator manuals.
Version 0.1 preview demo is available for testing on-line in your browser at https://tuomasn.github.io/aars/index.html
The demo is designed for desktop browsers, not mobile devices. Due to WebGL limitations it may have sound and z-fighting issues that will not appear in native desktop (Windows/MacOS/Linux) versions if I eventually end up making a full game of this.
As a single person project the graphics intentionally have an untextured retro feel of the mid-1990s flight simulators, while the concept has been somewhat inspired by missions in early 1990s games like Shuttle and Birds of Prey.
Feedback welcome! Also feel free to spread this to any other ISINGLASS/hypersonic aircraft fans out there