Hi Anders,
And given how long it takes to wind them in and out, I believe he must have been at a rather stabilized speed in those cases, i.e. more or less in a sustained turn.
I'd tend to agree, but do we have any information at which angle the flaps were deployed?
But I nonetheless find it quite interesting that the Bf 109 E actually COULD out-turn a Spitfire Mk I under ANY conditions. TBH, I never expected that myself, and while I certainly would have said it lowered the stall speed and allowed a shorter turn radius before doing the simulations, that winding them out to about 20-30 degrees meant that you would at low level be able to out-turn a legend like the Spitfire under any conditions was news to me.
Absolutely. As you know, I've done some calculations too, but I never considered flaps. Without the use of flaps, I thought that a Me 109F-4 would probably stand a chance against one of the heavier Spitfire V variants in a pure turning fight, but that this was just the best case for the Me 109, with the Spitfire being clearly superior in all other subtype pairings.
Because I would guess that those we so often see repeated again and again on YouTube, of fighters shooting down other fighters while in tight turns and allowing just the right amount of lead, is more of an exception than the rule. That is why we see them. They are interesting to watch.
Good point. There's actually a US report (I believe by Herbert K. Weiss/Aberdeen Proving Ground) on systematic evaluation of Luftwaffe gun camera films (though these showed attacks against bombers), and they include a discussion of the shortcomings of the available data. Sure enough, these include the exact mirror image of what you're pointing out!
Some of the gun camera films were removed from the dataset because they were considered "interesting to watch" and thus of propaganda value for the news reels, biasing the statistics towards, as you put it, "fighters shooting far off the mark, at far to long ranges, and/or allowing too little lead and shooting behind the target aircraft".
(This report seens to be the source of the misleading statement that average Luftwaffe pilots only scored like 2% hits against bombers ... only 2% hits were visible on film, but the report states clearly that there must have been many invisible hits, and some bombers even were considered destroyed without receiving any visible hit at all.)
Then about the amount of practice time we have today in simulators: Funnily enough, in another forum, there was a post just yesterday about this linking to a video where Christoph Bergs (Military Aviation History channel) makes the comment that ardent gamers today probably have more trigger time in simulators than IRL pilots had flight time
Damn, I thought I came up with that statement myself, but I know I watched that video when it was new, so probably I simply internalized it from that source! :-D
I'd tend to think that simulator gunnery probably is easier than real-life gunnery on top of the training advantage simulator pilots have, partially because in real life, controlling slip seems to have been really difficult, but I admit that I've not tried the most current simulation games. The WW2 Luftwaffe found in 1944 that providing an autopilot to relieve the pilots from the task of coordinating rudder on shooting runs greatly increased the number of hits, leading to the introduction of the "Jägerkurssteuerung" autopilot even on clear-weather dayfighters - as far as future production was concerned, I am not sure this had any real effects on installed hardware in WW2. (This was documented in files available on the Bundesarchiv site, I'd have to look up the signature if anyone is interested.)
Then yes again. But for average shots in a twisting dogfight? I’m not so sure. I would not be surprised if the 8 MG shotgun pattern sprinkling a basically un-armoured 109 in a deflection shot really was that bad at the time. In addition, 7 s of firing time is quickly over, and then its suddenly only 2 versus 8 MG’s.
I guess it depends a bit on the definition of "twisting dogfight" ;-) The idea that a shotgun pattern was advantageous seems to have died pretty early in the war. Ritchie's "Fighter Squadron" on the efforts of No. 1 Squadron in the Battle of France points out that once in France, his unit quickly changed to a shorter-range and, if I remember correctly, point-harmonization instead of the RAF-prescribed extensive pattern, as they found it to be a lot more effective.
The firing time really doesn't matter all that much, what's interesting is the integral of the product of rate of fire, probability of a kill per round fired (Pk), and probability of a hit per round fired (Ph). Being able to achieve a high Pk in the brief window where Ph is high makes a gun lethal even with a small ammunition supply, as with a weak battery, you will end up firing even outside the optimum firing window to achieve a kill despite your low Pk.
Also, I am not sure that it takes more skill to fire at a crossing target than it takes to fly your aircraft into a stable tracking position against a generally superior turning opponent. Firing from a position of crossing flightpaths enables the fire to keep up the speed to zoom up and to avoid the turning fight, which also help with unit cohesion, which was an important element for the effectiveness and survivability of novice pilots, so I don't see the skill question as all that one-sided here.
Regards,
Henning (HoHun)