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At Red flag when Typhoons "shot down"  F-22 raptors at close range, are stealth aircraft like f-35/22 able to be tracked at such close ranges i.e.- dogfighting/WVR ranges, or do these 5th gen aircraft still give radars problems tracking at close range?

Also, another question , do modern aircraft with limited "AI" such as the Pakfa, Typhoon, F-22/35 have automatic targeting systems at close range to assist the pilot in dogfight engagements? I know the f-15 was tested with computer assisted gun system which was very effective even at maximum gun ranges- but pilots "objected to it"? The situation is probably different nowadays where aircraft are all but entirely flown by computers. Anybody have any real knowledge about this?
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Avionics / Re: F-4 Phantom II Avionics
« Last post by Boxman on Yesterday at 08:03:12 pm »
Posted by Jeff Quitney at YouTube, a September 1967 US Air Force film regarding use of the Phantom's Applied Technology Inc. (ATI) AN/APR-25 Radar Warning Receiver and AN/APR-26 Launch Warning Receiver against Soviet-made Surface-to-Air Missile (SAM) and radar systems then used by the North Vietnamese.

YouTube - Jeff Quitney: "F-4 Phantom II Radar & Anti-SAM Tactics 1967 US Air Force; Vietnam War"
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User Artwork / Re: My Aviation art
« Last post by royabulgaf on Yesterday at 07:52:14 pm »
Really like them, especially the one of the 50s USAF bomber.  I like the pink tint of the clous, reflecting on the aircraft.  My neighbor has a bunch of Maxfield Parrish prints and it reminds me of them with your use of color.
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User Artwork / Re: Kogiken Plan II
« Last post by BAROBA on Yesterday at 01:55:42 pm »
Nice work :)
Keep them coming :)
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User Artwork / Re: My Aviation art
« Last post by BAROBA on Yesterday at 01:53:52 pm »
Thanks for the feedback guys, much appreciated :)

@silencer,
The wheels on the F-18 are indeed not completely round. They are built from a low amount of polygons.
The whole plane is just 10,000 polygons ( triangles) and was intended to be used in a game. ( but that never happened)
In a game you will never see the wheels close-up, and usually they are in shadows. Also when the wheels are rotating, you wouldn't see the too low amount of polygons anyway.
If it was for a modern game, the wheels would need to have some more details, but 5 years ago, the wheels would be fine. Modern games have a much higher polygon-count then this old model. (50,000 to 75,000)

Cheers,

Rob
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User Artwork / Re: CANSA FC.22A
« Last post by hesham on Yesterday at 06:26:29 am »
My dear Zeroc,

I am still confuse,was there CANSA FC.22 or not ?.
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Propulsion / Re: Adaptive Versatile Engine Technology (ADVENT)
« Last post by flateric on September 23, 2017, 09:35:16 pm »
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Alternative History and Future Speculation / Re: Bundeswehr Harriers
« Last post by Foo Fighter on September 23, 2017, 06:34:34 am »
Facts please.
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British Pathe newsreel footage of the Duo-6 (NX962Y) demonstrating its ability to fly on one engine.

YouTube - British Pathé - "Safety Plane Flies On One Engine (1930-1939)"

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User Artwork / Re: Motocar's Cutaway drawings
« Last post by Motocar on September 22, 2017, 04:16:41 pm »
Repost Cutaway IUPFAN "Mapanare I"
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